Event Handler Gotcha with Backbone.js

I just fixed a bug in the Backbone.js related portion of my application. The issue was specific enough to Backbone.js that I’d like to document it here as a warning to tread carefully in complex-applications written in JavaScript land.

Has one of your event callbacks seemingly stopped being called when it should be? Perhaps it is a related issue.


Summer 2013 Set

This is a performance of the music I have been working on throughout the summer. I performed a very similar set in center camp at burning man this year. All of the sounds were created from scratch.

Colin’s Summer 2013 Set


Henry Cowell's Joys of Noise

A wonderfully foreshadowing quote by Cowell.

Although existing in all music, the noise-element has been to music as sex to humanity, essential to its existence, but impolite to mention, something to be cloaked by ignorance and silence. Hence the use of noise in music has been largely unconscious and undiscussed. Perhaps this is why it has not been developed, like the more talked-of elements, such as harmony and melody. The use of noise in most music today is little beyond the primitive; in fact, it is behind most native music, where the banality of the thumps often heard in our concerts would not be tolerated.


Dore Changes Party Set

I performed at a party we held to celebrate changes happening among many friends at one of my favorite spots in San Francisco with wonderful people! Here is a recording of the set:

Colin’s Dore “Changes” Party Set


Sounds of the Subconscious Seas

The “All Worlds Fair” took place in San Francisco at the beautiful old mint building. It was quite a delightful gathering of people and showcased some art and performances that I found quite amazing.

I built a soundscape for the “Seas of the Subconscious” experience that took place in the basement. It sounded pretty sweet in that steel-walled room.

The soundscape is generative, so I could render out 3 minutes or 5 hours if I needed. Here is a short sample:

Sounds of the subconscious seas.

It is written entirely in SuperCollider so I now have the start of a framework for developing soundscapes in the way that I like to think about them. It is open source: